Assault Pod (Regult-Assault)

BACKGROUND 

assault_pod_1.JPG (17502 bytes)The Robotech Masters at the end of the Disciple of Zor Rebellion came to the realization that the standard Tactical Battle Pod (Regult) was vastly outclassed by the more advanced DoZ designs.  Often large groups of Regults were destroyed before they could even come into weapons range of the enemy.  Furthermore with increased Invid attacks and the corresponding advances in their mecha weaponry (Invid Shock Trooper and Armored Scout), a newer model was needed. 

The Assault Pod was in the spirit of the previous modifications Regult modifications.  The basic Regult body type was left unchanged, adhering to the standard Zentraedi design of cheaply produced lightly armored mecha.  The only change was the addition of a PB-19b particle beam cannon, that was in the development stage to replace the standard PB-19 found on the Glaug Officer Battle Pod.  This new cannon had a increased rate of fire over the standard model at the cost of a slightly decreased range (see PB-19b weapon description below).  With the addition of the PB-19b, the Assault Pod could fire upon enemy mecha at much longer ranges than before and would be able to destroy large groups of Invid before the Assault Pod came within plasma disk range.  The Robotech Masters hoped that this new design would slowly replace the standard Regult at the primary frontline unit and thus help them regain the advantage over the incoming Invid hordes.

Only 1,000 Regult-Assaults were ever produced.  The mecha performed admirably, however, with the masters power waning and the protoculture supplies dwindling, the cost of production and retooling the Robotech factories began prohibitive.  The most famous encounter with Assault Pods occurred in March 2010 at the RDF Weapons and Research Base Gibraltar located in the asteroid belt.  The Zentraedi Major Calen led his special forces team against the base which included approximately 50 Regult-Assaults.   Although the base was destroyed at the end of the fight, the entire Zentraedi force (including Major Calen) was eliminated.  However, the Assault Scout proved its worth destroying large numbers of the automated ghost fighters.

 

RPG STATS

Vehicle Type: One person all weather ground combat mecha
Class: Zentraedi Power Armor
Manufacturer: Robotech Masters
Crew: One pilot
Assault_pod.jpg (25049 bytes)

MDC BY LOCATION:

Location Assault Pod
(1) Main Body 50
PB-19b (top) 40
PB-10 (2) 25
Auto Cannons (2) 25
Legs (2) 25
Engine Thrusters (2) 25
		 
NOTES: 
  1. Depleting the MDC of the main body will destroy the mecha. 

 

SPEEDS:

RUNNING:
170 kph
LEAPING, SOLDIER CONFIGURATION:
95 m
 

STATISTICAL DATA:

HEIGHT:
18.0m
WEIGHT:
38.0 metric tonnes
PHYSICAL STRENGTH:
Equal to a P.S. of 60
CARGO:
None
POWER PLANT:
1 x Xot'zerr-5a-DCr protoculture generator with multiple protoculture canisters
PROPULSION IN SPACEBORNE OPERATIONS:
Engines: two vectorable reaction thrusters, output 230 kN. Assorted secondary thrusters.
DELTA V:
50 kps
GENERATOR ENDURANCE:
30 days of continuous use
 
Assault_pod.GIF (34437 bytes)
 

WEAPON SYSTEMS:

  1. PB-19B PARTICLE BEAM CANNON: The Assault Pod has an advanced version of the PB-19 particle beam cannon.  Originally designed as a replacement for the PB-19 on the Glaug Officer's Pod, this weapon was designed to fire at an increased rate over the standard PB-19.  The increase in firing rate, unfortunately results in a lessened range as increased heatsinks needed for the rapid fire mode interfere with the alignment magnets.
    • PRIMARY PURPOSE: Assault/Defense
    • SECONDARY PURPOSE: Anti-mecha
    • RANGE: 2500 m
    • DAMAGE:  5D10+25
    • RATE OF FIRE: Up to 3 times per melee
    • PAYLOAD: Unlimited

     

  2. 2 x PB-10 : A four barrel gattling type weapon.  Each barrel can fire 2.5 MJ of energy once per second.  All four barrels can be fired at once for maximum localized damage or in series to increase the probability of a hit.
    • PRIMARY PURPOSE: Assault/Defense
    • SECONDARY PURPOSE: Anti-mecha
    • RANGE: 1200m
    • DAMAGE: 1d10 per each single blast, or 4d10 for each four barrel burst
    • RATE OF FIRE: Individual blasts, or volleys equal to the total number of hand to hand attacks of the pilot.  A single 8 barrel 8d10 shot is possible.
    • PAYLOAD: Unlimited

     

  3. 2 x AC-L :  The Assault Pod mounts two 22.3mm autocannons on the lower portion of the main pod housing.  These weapons are usually used for anti-personnel use or against unarmored targets.  The AC-L can fire either standard shells, armor piercing, or high explosive shells at a rate of 850 rounds a minute.
    • PRIMARY PURPOSE: Assault/anti-personnel
    • SECONDARY PURPOSE: Defense
    • RANGE: 610m
    • DAMAGE: 1d6 short burst, 2d6 long burst, and 4d6 for one full melee of continuous fire.
    • RATE OF FIRE: One at a time or in volleys of 2 or 3
    • PAYLOAD: 480 rounds per gun.  24 rounds are expended on a full melee burst, 12 for a long burst, and 6 for a short burst.

     

  4. HAND TO HAND COMBAT: is limited to kick attacks, body blocks and stomps because of the assault pod's lack of hands.
    • Kick:  1d6*3
    • Leap Kick:  2d6*3
    • Body Block: 1d6*3.
    • Stomp: 1d4*3 MDC (only effective against small objects)
 

STANDARD EQUIPMENT FOR REGULT-ASSAULT:

tbp_cockpit.jpg (40971 bytes)

  • COMBAT COMPUTER: The combat computer can identify and track 48 targets.
  • SHORT RANGE CONVENTIONAL RADAR: The Assault Pod possesses a short range radar with a range of 35km.
  • EXTERNAL AUDIO PICKUP: Range: 300 ft (91.5 m). A sound amplification system that can pick up normal conversation up to 300 feet away.
  • HEAT AND RADIATION SHIELDS: Special shielding prevents the penetration of life threatening heat and radiation. A radiation detection and alarm system are linked with the shields and will sound an alarm if there is a rupture in the shields and what the levels of radiation are.
  • LASER TARGETING SYSTEM: Range: 50 miles (160 km). Used for increased accuracy in the striking of enemy targets and is partly responsible for the mecha's strike bonus.
  • LOUDSPEAKER: A loudspeaker system is built into the craft, which can be used to amplify the pilot's voice up to 90 decibels.
  • OPTICS: NIGHTVISION: Range: 2000 feet (610 m). A passive light image intensifier that emits no light of its own, but relies on ambient light which is electronically amplified to produce a visible picture.
  • OPTICS: THERMAL IMAGER: Range: 2000 feet (610 m). A passive optical heat sensor that detects infrared radiation projected by warm objects and converts that data into a false-color visible image. The system enables the pilot to see in the dark, in shadows, and through smoke, and also adds a +10% bonus to pilots using a tracking skill.
  • OPTICS:  Telescopic optics (x10 magnification)
  • RADIO/VIDEO COMMUNICATION: Long range, directional communications system with satellite relay capabilities. Range: 600 miles (960 km) or can be boosted indefinitely via satellite relay.
  • LOW POWER BROAD BAND SENSOR JAMMER:  These systems can be used to jam both sensors and missiles; however the Zentraedi systems are no where near the effectiveness of the REF or the Robotech Masters
 

COMBAT BONUSES FOR REGULT ASSAULT: 

  • 2 attacks per melee (plus those of the pilot)
  • +1 to roll with the punch
  • +1 to strike
  • +1 to dodge
  • Critical strike are the same as the pilot's hand to hand
  • One additional attack at level 5 and 10