BACKGROUND

At the conclusion of the First Robotech
War, the United Earth Government ordered a top down review of the Robotech
Defense Forces. With the launching of the Expeditionary Force and the
continuing Zentraedi uprisings, the need for a new generation of mecha units was
apparent to the RDF high command. Unfortunately, the next generation of
veritech fighters, primarily the VF-6 "alpha", would not be ready for almost a
decade. An interim solution was necessary and as a result several modified
versions of the venerable VF-1 was introduced between 2010 and 2020.
The RDF was in desperate need for a light
bomber during the mid 2010's. The remaining conventional designs were at a
minimum 30 years old and proving to be extremely vulnerable to Zentraedi in
South America. In order to fill this role, the designers at Shinsei Industries
modified their newly created VF-3000 design. The bomber was designated the
VB-3000 Aardvark, in honor of the F-111, and armed with the latest weaponry and
armored with the more advanced first generation Chobam plate. Unlike previous
veritech designs, the VB-3000 would required both a pilot and a weapon's officer
to operate.
The basic airframe of the VF-3000 was retained, however
two more powerful Nakajima FX-2006 fusion turbines were added to provide the
additional thrust necessary for the increased weapons load out. The structural
support was increased to allow for the increased mass placed under the wings.
The inner pylons are capable of holding up to 3000 kg of weapons and the outer
pylons can hold up to 2500 kg. This allows the VB-3000 to be loaded with up to
16 long range missiles or up to 11,000 kg of more conventional bombs.
The VB-3000 possesses considerable laser and projectile
weaponry. Two LA-5 lasers are mounted in two nose blisters on either side of
the pilot's compartment, in a similar position to the VF-1. Each LA-5 is
capable of firing 4 MJ bursts up to 30 times per minute. Like the VF-3000, the
VB-3000 only has two head lasers. Each Mauser ROV-30 fires 5 MJ bursts and is
powered directly by the main protoculture generators. A single GU-20 120 mm
smoothbore cannon is mounted underneath the bomber. Although the damage
potential of the GU-20 is greater than the standard GU-11 55 mm tri-barrel
cannon, the GU-20 only holds 60 rounds.
The most advanced sensor package available at the time
was included in the VB-3000. A pulse-Doppler AWG-30 radar was mounted in the
nose of the unit providing detection of a 0 dBsm target at ranges up to 120 km.
In addition, two of the head lasers on the right were replaced with a Marconi
Spyeye broad-spectrum radiation sensor and a TI-10000 onboard data
interpretation system.
The first operational squadron was introduced in August
2016 and immediately placed into combat in South America. Previous to the the
VB-3000, modified versions of the VF-1 were used in the light bombing role.
Pilots of the new VB-3000 greeted the new plane with great enthusiasm as the
newer design offered more maneuverability, greater payload, and increased armor
protection over the VF-1. In all areas the VB-3000 was superior to the VF-1,
the only major difficulty with the VB-3000 was with the newly introduced FX-2006
turbines which required more maintenance than the older designs.
The initial combat experience was so successful that
100 additional units were added to supplement the original 36 and as a result
the total number of combat squadrons was increased to 13. Additional units were
requested, however the no bombers were approved by the RDF high command.
Procurement officers with the RDF had decided that all available funding for a
light bomber should be diverted to the VF-X-7 "Beta" fighter and not on what was
essentially a fighter design throwback from the previous war. The final VB-3000
was rolled off the production line in 2018.
Unfortunately for the REF, the VF-X-7 was not
ultimately successful. As a result, the remaining VB-3000 bombers were brought
with the REF. Once again, the VB-3000 proved to be a successful design this
time as a long range missile platform. During the Sentinel campaigns VB-3000
were typically outfitted with long range cluster missiles capable of breaking up
incoming Invid suicide squadrons. The VB-3000 continued to soldier on until the
introduction of the VF-12 in 2039 at which point the remaining 53 units were
quickly placed into reserve roles. |
RPG
STATS
- Vehicle Type: VB-3000 Valkyrie Bomber
- Class: Variable Bomber
Manufacturer: Robotech Defense Forces
Crew: Two, pilot and weapons officer wearing Tactical Life Support
System
- Service History:
- VB-3000A: RDF from 2016-2025
- VB-3000B: REF from 2025-2039
MDC BY LOCATION:
| Location |
Aardvark |
| Small Head Lasers (2) |
25 each |
| Head Sensor Probe |
35 |
| * Head |
75 |
| Hands (2) |
30 each |
| Arms (2) |
125 each |
| Legs/Engine Thrusters (2) |
225 each |
| ** Main Body |
300 |
| Reinforced Pilots Compartment |
250 |
| Retractable Utility Arms |
3 |
| Wings (2) |
150 each |
| Tails (2) |
50 each |
| GU-20 |
100 |
NOTES:
- * Destroying the head of the Aardvark will knock
out the mecha's major sensor systems, including all of the optics systems
(infrared, nightvision, thermal). Radar and communications will be
unaffected.
- ** Depleting the MDC of the main body will destroy
the mecha.
SPEEDS:
- RUNNING, SOLDIER CONFIGURATION:
- 120 kph
- LEAPING, SOLDIER CONFIGURATION:
- 50 ft (15 m) high or 70 ft (21 m) long without
thrusters.
- FLYING, SOLDIER CONFIGURATION:
- 250 kph
- FLYING, GERWALK/SOLDIER CONFIGURATION:
- Mach One (670 mph/1072 kmph) maximum speed limit
in an Earth-like atmosphere. Can also hover in place indefinitely.
- FLYING, FIGHTER CONFIGURATION:
- Max level speed at sea level : Mach 1.1
Max level speed at 10km: Mach 3.5
Max level speed at 30+ km: Mach 4.5
- Stall speed : 150 kph (VTOL rectification
possible)
Initial climb rate : over 25000m per minute
Service ceiling : 30 km (unboosted).
MAX ENGINE THRUST:
- 2 x NAKAJIMA/P&W/ROLLS-ROYCE FX-2006
FUSION TURBINES: Total engine output 350 kN at max. power; 620 kN
are available with overboost. Exhaust nozzles allow for vector thrust,
serving in place of conventional elevators. System includes two
reverse-vernier thrusters, on blisters outboard of each intake; exhaust
comes directly from main turbine at a maximum of 20% thrust.
- 4 x NAKAJIMA NBS-1 HIGH-THRUST VERNIER
THRUSTERS: Four thrusters are mounted in the 'backpack' of the
mecha in Guardian and Battloid mode and between the main engines in fighter.
Each thruster has a total engine output of 50 kN.
STATISTICAL DATA:
- HEIGHT:
- 18.7 m in soldier configuration.
- 13.8 m in gerwalk configuration.
- 7.1 m in fighter configuration.
- WIDTH:
- 10.1 m at shoulders in soldier and gerwalk
configuration.
- 14.8 m with wings at maximum extension.
- LENGTH:
- 14.1 m in gerwalk configuration.
- 16.1 m in fighter configuration.
- WEIGHT:
- 35,200 kg empty.
- PHYSICAL STRENGTH:
- Equal to a P.S. of 60
- CARGO:
- Small compartment behind pilot's and weapon
officer's seat for personal belongings
- POWER PLANT:
- Two RT-5E miniaturized protoculture-cell
energizers providing a total of 800 MW total power
- DELTA V:
- 100 kps
-
COMPATIBLE FAST PACKS
(Macross Mecha Designs):
- Dorsal: NP-BP-01, NP-BP-02, NR-BP-T1, NP-BP-10,
NP-BP-11, NP-BP-12, NP-BP-19
Arm: NP-AR-01, NP-AU-T1
Leg: NP-FB-01, NP-FB-T1, NP-FB-10
WEAPON SYSTEMS:
-
GU-20
120 MM SINGLE-BARRELED SMOOTHBORE: The GU-20 was designed to replace
the the GU-12 100mm designed for the VF-1. The GU-20 firings 120mm high
explosive armor piercing rounds. The GU-20 is capable of firing 100 rounds
per minute from its internal ammunition supply of 60 rounds. Like the
earlier GU-11 and GU-12, the GU-20 does not have the capability of being
reloaded on the field.
- PRIMARY PURPOSE: Assault
- SECONDARY PURPOSE: Anti-Mecha
- RANGE: 2000 m
- DAMAGE: 4D6 for each single shot,
1D6*10 for each short burst (3 rounds), 2D6*10 for long bursts (10
rounds)
- RATE OF FIRE: Single shots or bursts
equal to the combined attacks of the pilot and/or weapon's officer.
- PAYLOAD: 60 rounds of internal
ammunition sufficient for 20 short bursts or 6 long.
- 2 x LA-5 HEAD LASERS: Two LA-5 head lasers
are mounted on the left side of the head opposite to the sensor antenna.
The lasers are capable providing the mecha rear protection and can traverse
270 degrees in elevation. Each LA-5 are capable of firing short bursts of 4
MJ up to 30 times per minute.
- PRIMARY PURPOSE: Anti-missile
- SECONDARY PURPOSE: Assault
- RANGE: 600 m
- DAMAGE: 3D6 for each Head lasers or 6D6
if both are fired
- RATE OF FIRE: Single shots equal to the
combined attacks of the pilot and weapon's officer up to eight times per
melee.
- PAYLOAD: Conditionally unlimited.
- 2 x MAUSER ROV-30 LASER CANNONS: Two
Mauser ROV-30 lasers are mounted in the nose blisters on either side of the
fuselage. The cannons are powered directly from the main protoculture
energizer and are capable of firing 5 MJ bursts up to 40 times per minute.
- PRIMARY PURPOSE: Assault
- SECONDARY PURPOSE: Anti-mecha
- RANGE: 2000 m
- DAMAGE: 4D6 for each single burst or
1D4*10 for both
- RATE OF FIRE: Short bursts equal to the
combined attacks of the pilot and weapon's officer
- PAYLOAD: Conditionally unlimited up to
10 times per melee.
- 4 x BODY/WING HARD POINTS: Although the
VB-3000 only has four hardpoints, the same as the VF-1, the wings have been
structurally strengthened to allow the heavier payloads on all the
hardpoints. The inner two hardpoints are capable of mounting up to 3000 kg
of payload whereas the outer two hardpoints can mount up to 2500 kg.
- PAYLOAD INNER HARDPOINTS: Up to 3000
kg of weapons (15 short range, 5 medium, or 4 long)
- PAYLOAD OUTER HARDPOINTS: Up to 2500
kg of weapons (15 short range, 5 medium, or 4 long)
- HAND TO HAND COMBAT: If necessary, the
Aardvark can engage in melee combat rather than use a weapon. The VB-3000
is extremely agile and can execute most typical hand to hand combat moves,
such as punches, jump kicks, leap attacks, rolling with impacts, etc.
DAMAGE:
- Punch in Battloid: 3D6*3
- Punch in Guardian: 3D4*3
- Kick: 3D6*3
- Leap Kick: 6D6*3
- Body Flip/Throw: 3D6*3
- Body Block/Tackle: 3D6*3
- Stomp: 6D6*3 . (only effective against small
objects)
STANDARD EQUIPMENT FOR THE AARDVARK:
- AUTO-PILOT: The Aardvark is equipped with a
computerized auto-pilot, allowing the pilot to relax or even sleep during
long voyages. The auto- pilot can be programmed with a single destination or
a complex flight plan involving multiple speeds, directions, and
destinations. The onboard computer will alert the pilot when the fighter is
near its destination, and can also be set to automatically signal when
sensors detect objects near the mecha. The auto-pilot was designed with long
intra-system space journeys in mind.
- TI-1000 COMBAT COMPUTER: The combat
computer tracks and identifies specific enemy targets, and has a database of
over 10,000 images stored in memory. The computer can identify and track up
to 250 targets simultaneously.
- WESTINGHOUSE ALQ-250(V) ACTIVE SENSOR
JAMMER
- EXTERNAL AUDIO PICKUP: Range: 300 ft (91.5
m). A sound amplification system that can pick up normal conversation up to
300 feet away.
- HEAT AND RADIATION SHIELDS: Special
shielding prevents the penetration of life threatening head and radiation. A
radiation detection and alarm system are linked with the shields and will
sound an alarm if there is a rupture in the shields and what the levels of
radiation are.
- HOMING SIGNAL: The escape pod of the
VF-3000 is equipped with a homing device that enables rescue teams to
locate a disabled craft or ejected life pod. The range of the signal is 400
miles (640 km). Most REF ships and veritecs can locate and track a homing
signal, and the onboard computers will automatically notify their pilots if
such a signal is detected.
- LASER TARGETING SYSTEM: Range: 100 miles
(160 km). Used for increased accuracy in the striking of enemy targets and
is partly responsible for the mecha's strike bonus.
- LOUDSPEAKER: A loudspeaker system is built
into the craft, which can be used to amplify the pilot's voice up to 90
decibels.
- OPTICS: INFRARED: Range: 2000 feet (610 m).
This optical system projects a beam of infrared light that is invisible to
the normal eye, but detectable by the mecha's sensors. The system allows the
pilot to detect hidden/concealed objects by their IR reflectiveness. The
beam will be visible to anyone with IR sensitive optics, however.
- OLDELFT INFRA-RED WARNING RECEIVER (IRWR)
- OPTICS: NIGHTVISION: Range: 2000 feet (610
m). A passive light image intensifier that emits no light of its own, but
relies on ambient light which is electronically amplified to produce a
visible picture.
- OPTICS: THERMAL IMAGER: Range: 2000 feet
(610 m). A passive optical heat sensor that detects infrared radiation
projected by warm objects and converts that data into a false-color visible
image. The system enables the pilot to see in the dark, in shadows, and
through smoke, and also adds a +10% bonus to pilots using a tracking skill.
- HUGHES AWG-30 RADAR: 200
mile range.
- ELETTRONICA RADAR WARNING RECEIVER (RWR)
- RADIO/VIDEO COMMUNICATION: Long range,
directional communications system with satellite relay capabilities. Range:
600 miles (960 km) or can be boosted indefinitely via satellite relay.
- SELF-DESTRUCT: To prevent capture of an
advance variable fighter by the enemy, the pilot can activate the
self-destruct system, which will cause the fighter to explode after a delay
of up to 60 minutes (time is set by the pilot). The explosive damage is
contained within a 20 foot (6 m) area and inflicts 1D6*10 M.D. to everything
within the radius of the explosion. All internal systems are obliterated.
The escape pod will be automatically ejected prior to the explosion unless
the pilot overrides the ejection sequence.
- STANDARD SURVIVAL KIT: All RDFs veritechs
come equipped with a portable survival kit. Inside the small reinforced box
is a medium-sized flashlight, two hand flares, one rocket flare, a compass,
infrared distancing binoculars, a small mirror, a pocket knife, dehydrated
and concentrated food (can be stretched into a five day supply for one
person) and basic first aid items (aspirin, bandages, disinfectants, etc.)
- TACTICAL LIFE SUPPORT SYSTEM: The Aardvark
cockpit is pressurized, and also provides additional air feeds to the
pilot's flight suit that provides him with pressurized breathing. The REF
flight suit also contains an upper and lower g-suit that promotes blood
circulation even during high-g turns, thus decreasing the possibility of
pilot's blacking out in combat.
- CHAFF AND FLARE DISPENSERS 40
chaff and 40 flares are stored in each lower leg
COMBAT BONUSES FOR AARDVARK TRAINING:
- 2 attacks per melee (plus those of the pilot and
weapons officer).
- Add one additional action/attack at levels six and
eleven.
- +2 to strike
- +2 to parry
- +1 to dodge in solder, +3 in guardian, and +5 in
jet mode.
- +2 to roll with a punch or fall with an impact,
reducing damage by half.
- Critical strike same as pilot's or weapon
officer's hand-to-hand.
REFERENCES USED IN THIS DESIGN
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