Veritech "Alpha" Fighter VF-6 (A,B,C)

Veritech "Alpha" Electronic Attack VE-6


(Version 2.03 - Last updated: 02/16/04)
Background and RPG stats by Kenneth Olson
Background Information derived from Robotech.com
Robotech Research Picture archive for VF-6 "Alpha" Fighter (VF-6H,VF-6I,VF-6S,VF-6Z)

BACKGROUND

Beginnings

Perhaps the greatest air-superiority mecha produced by the the Earth Defense Forces during the three Robotech Wars, the VF-6 Alpha fighter spawned no less than 11 major variants and served continuously over thirty years.  The VF-6 "Alpha" project was born in 2012 as the VQ-6 "Vandal" designed to replace the aging fleet of robotic QF-3000 "Ghost" fighters.  Initial flight tests of the Vandal showed that the unit was highly maneuverable in both atmospheric and spaceborne operations.  The initial testing went so well that the UEG expressed interest in creating a third generation variable fighter out of the Vandal airframe to replace the VF-4 "Lightning" as the primary air superiority mecha for the newly formed Robotech Expeditionary forces. 

A preliminary engineering analysis of the VF-6 showed that the Vandal airframe was capable of the necessary modifications to allow the inclusion of transformation equipment and large number of internally mounted missile systems and as a result production of seven experimental models began in 2017.  All the experimental XVF-6 were completed in 2019, with the first flight occurring at the RDF Folker Field on January 7, 2019.  Except for the loss of a single fighter in March 2019, the testing was so positive that the REF contracted for 2000 VF-6 fighters to be produced over the next three years ending with the launch of the SDF-3 in December of 2022.  Later in 2019, both the Robotech Defense Forces and the newly created Armies of the Southern Cross ordered another 500 units respectively.

VF-6A,-6B,-6C,-6D

Four variants were produced from 2019 until 2022.  These were the VF-6A, -6B, -6C, -6D.  The VF-6A was the standard single seat air superiority fighter.  The VF-6B was designed for commanders similar in all aspects to the -6A except for a more advanced combat computer capable of interfacing with other VF-6A fighters and an advanced communications system.  The VF-6C was optimized for atmospheric operations.  The standard P&W JG94 fusion turbines and 500 liters of internal D2O fuel was replaced with P&W JG98.  These engines give the VF-6C 300 kph higher speed in the atmosphere, however, they are not nearly as fuel efficient in space possessing a specific impulse of 4210 sec verses 4500 sec for the JG94 and as result the -6C has only 50% of the delta-v for spaceborne operations.  The final variant was the two seat training model VF-6D similar to the -6A variant.

All four of these initial variants were armored with the latest second generation Choblam low-mass composite plating providing immunity from all light anti-mecha weaponry and moderate protection from medium class (55mm or less).  However, repeated strikes from high power anti-mecha weaponry can penetrate the armor and thus disable the unit.  Unfortunately, the armor also proved vulnerable to Invid physical attacks as the Choblam tended to break off in large slabs.  Although, subsequent generations of VF-6 fighters were armored with more advanced composites which did not suffer the same vulnerabilities early model VF-6 fighters were easily overwhelmed by Invid swarm attacks.

The VF-6 primary armament was the internal MM-60 missile launchers capable of firing up to 60 short range hammerhead missiles in 3 seconds.  This is a number equal to the maximum number of short range missiles which a VF-1 "Valkyrie" could mount on four external hardpoints.  A secondary DD-6 medium range missile launcher is mounted underneath each of the intakes carrying up to six diamondback missiles.  In addition to the MM-60 and DD-6 systems, the VF-6 possesses a single hard point on either wing capable of mounting two long , five medium, or fifteen short range missiles apiece; however, the maximum atmospheric speed is reduced by 200 kph when mounting external weaponry.    Although a hand carried particle beam or laser rifle was considered the technology at the time was not sufficiently mature to produce a weapon small enough for the VF-6.  Thus, the more mature three barreled 35mm GU-13 was issued.  Two RRG mk9 lasers capable of firing 10 MJ bursts out to an effective combat range of 1500 meters were mounted in the nose.

With the launching of the SDF-3 in December 2022, the REF took 2047 VF-6 fighters mostly of the -6A, and -6B models.  A majority of the -6C atmospheric models were left on earth to supplement the remaining RDF and Tactical Air Forces in the Armies of the Southern Cross.  These alpha fighters on Earth would provide the bulk of the UEG defense through 2026 until large quantities were placed into reserve with the introduction of the VF-8 Logan.  By the start of the 2nd Robotech War all of the ASC VF-6 fighters were in reserve and only 100 units remained active in five RDF squadrons.  Combat casualties during the war decimated the remaining VF-6 units on Earth; however, some 30 -6A,-6B, and -6C models survived through the initial Invid invasion and formed the initial armored core of many Earth resistance groups.

Meanwhile, the story of the VF-6 in the Robotech Expeditionary Force took a dramatically different turn of events.  Through the 2020's the VF-6 "Alpha" formed the bulk of the air superiority forces on the Robotech Expeditionary Force.  Conventional spacecraft, such as the AF-1 Vulture and AF-4 Volcano continued serve as the primary space superiority fighter whereas the alpha fighters would be dropped from space to invade Invid held worlds.  Conventional craft, it was reasoned, could carry more fuel than a similarly sized variable fighter, as the additional space taken by the transformation equipment could be used for fuel instead.  A battloid mode was not deemed as important for spaceborne operations.  After Tirol was recaptured in 2029, mecha production lines were modified to produce VF-6A,-6B,-6C, and -6D models.  A total of 5,387 VF-6 variants were produced from the Tirol mecha facilities from 2029 until 2035 at which time production was switch over to the more modern VF-6H, -6I, and VE-6B models.

RPG STATS

Vehicle Type: VF-6 Alpha Fighter
Class:
VF-6A, -6I:  Single seat, all-weather, aerospace air superiority veritech fighter
VF-6B, -6H:  Single seat, all-weather, command aerospace air superiority veritech fighter
VF-6C,-6Z:  Single seat, all-weather, atmosphere-optimized aerospace air superiority veritech fighter
VF-6D:  Two seat, all-weather, trainer veritech fighter
VE-6A, -6B:  Two seat, all-weather, electronics warfare veritech fighter
Manufacturer: Robotech Defense Forces, Armies of the Southern Cross, Robotech Expeditionary Forces, and Karbarran Self Defense Forces.
Crew: One (or two) pilot(s) wearing Tactical Life Support System.
Service History:
alpha_eulogy3.jpg (10900 bytes)VF-6A: Served with the RDF Air Force, Navy, and Spacy from 2020 until the service disbanded in 2032.  Served with the Southern Cross Tactical Air Force and Navy from 2020 until they were replaced by the VF-8 "Logan" in 2028 and placed into reserve..  Served with the REF from 2020 until replaced with the -6I in 2032. 
VF-6B:  Served with the RDF Air Force, Navy, and Spacy from 2020 until the service disbanded in 2032.  Served with the Southern Cross Tactical Air Force and Navy from 2020 until they were replaced by the VF-8 "Logan" in 2028 and placed into reserve..  Served with the REF from 2020 until replaced with the -6H in 2032. 
VF-6C:  Served with the RDF Air Force, Navy, and Spacy from 2020 until the service disbanded in 2032.  Served with the Southern Cross Tactical Air Force and Navy from 2020 until they were replaced by the VF-8 "Logan" in 2028 and placed into reserve..  Served with the REF from 2020 until replaced with the -6Z in 2037. 
VF-6D:  Served with the RDF Air Force, Navy, and Spacy from 2020 until the service disbanded in 2032.  Served with the Southern Cross Tactical Air Force and Navy from 2020 until all of the VF-6 series fighters were placed in reserve.  Served with the the REF continuously from 2020 onward with numerous upgrades to electronics and engines.
 

MDC BY LOCATION:

Location VF-6 (A,B,C) VF-6 (D,K)
*Head 50 50
** Head Sensor 30 30
Hands (2) 30 30
Forearm / Missile Pods (2) 40 40
Shoulder / Missile Pods (2) 60 60
Upper Legs (2) 100 100
Lower Legs (2) 100 100
*** Main Body 300 300
Pilots Compartment 150 175
Wings (2) 100 100
Tails (2) 50 50
EU-13 / GU-13 75 75
Destablizer 100 100

NOTES:

  1. * Destroying the sensor head of the VF-6  will knock out the mecha's optical systems (infrared, nightvision, thermal). Radar and communications will be unaffected.
  2. ** Destroying the sensor head of the VF-6 will knock out the secondary radar and electronic protection systems.
  3. *** Depleting the MDC of the main body will destroy the mecha.

SPEEDS:

RUNNING, SOLDIER CONFIGURATION:
100 kph for VF-6D and VE-6A,-6B
110 kph for VF-6A,-6B,-6C,-6K,-6S
120 kph for VF-6H,-6I,-6Z
LEAPING, SOLDIER CONFIGURATION:
50 ft (15 m) high or 70 ft (21 m) long without thrusters.
FLYING, SOLDIER CONFIGURATION:
300 kph for VF-6D
305 kph for VF-6K, VE-6A,-6B
310 kph for VF-6A,-6B,-6S
312 kph for VF-6,H,-6I
320 kph for VF-6C
340 kph for VF-6Z
FLYING, GERWALK/SOLDIER CONFIGURATION:
650 kph for VF-6D
660 kph for VE-6A,-6B
670 kph for VF-6K,-6S
680 kph for VF-6H, -6I
700 kph for VF-6C
715 kph for VF-6Z
FLYING, FIGHTER CONFIGURATION: At sea level / at 15 km
920 kph / 1820 kph for VF-6D
950 kph / 1840 kph for VE-6A,-6B
970 kph / 1850 kph for VF-6K
980 kph / 1880 kph for VF-6A,-6B
1050 kph / 2050 kph for VF-6S
1100 kph / 2070 kph for VF-6H,-6I
1150 kph / 2160 kph for VF-6C
1200 kph / 2300 kph for VB-6Z
Stall speed : 182 kph (VTOL rectification possible)
Initial climb rate : over 20000m per minute
Service ceiling : 26 km (unboosted).
DESIGNED G LIMITS:
+12.0/-6.5 (Computer overrides at 9.5g)
MAX ACCELERATION:  SPACE
2.3g VE-6A
2.4g VF-6D,-6K
2.5g VF-6A,-6B
2.6g for VE-6B
2.7g for VF-6S
2.8g for VF-6C,-6H,-6I
3.0g for VF-6Z
DELTA V:
1.1 kps VF-6C,-6D
1.4 kps VF-6Z
2.5 kps VF-6A,-6B,-6K
2.6 kps VE-6A
2.8 kps VF-6S
2.9 kps VF-6H.-6I,VE-6B
Drop Tanks will provide an additional deltav of:
  • 1300 liters - 3.2 kps
  • 2310 liters - 5.5 kps
  • 4000 liters -  9.0 kps

MAX ENGINE THRUST:

VF-6A,-6B,-6D,-6K, VE-6A

  • 2 x Pratt & Whitney JG94 [Main]:  Fusion plasma-air/reaction turbines.  Max thrust 118 kN each  (specific impulse of 4500 sec)..
  • 4 x Turbo-Union ATF 380 [Auxiliary] :   Miniaturized fusion plasma-air/reaction mass intermix ramjets.  Two are mounted on the upper rear (jet mode), and two as VTOL thrusters on the lower fuselage.  Each engine is rated to 43.1 kN standard thrust, max overboost to 86.2 kN each.
     

VF-6C

  • 2 x Pratt & Whitney JG98 [Main] Fusion plasma-air/reaction mass intermix turbines. Fusion plasma-air/reaction turbines.  Max thrust, 140 kN each (specific impulse of 4210 sec).
  • 4 x Turbo-Union ATF 390 [Auxiliary]:  Miniaturized fusion plasma-air/reaction mass intermix ramjets.  Two are mounted on the upper rear (jet mode), and two as VTOL thrusters on the lower fuselage.  Each engine is rated to 45.0 kN standard thrust, max overboost to 90.0 kN each.

VF-6H,-6I,-6S, VE-6B

  • 2 x Pratt & Whitney JG97M [Main]:  Fusion plasma-air/reaction turbines. Max thrust, 137 kN each (specific impulse of 5025 sec).
  • 4 x Turbo-Union ATF 401 [Auxiliary]:. Miniaturized fusion plasma-air/reaction mass intermix ramjets.  Two are mounted on the upper rear (jet mode), and two as VTOL thrusters on the lower fuselage.  Each engine is rated to 46.9 kN standard thrust, max overboost to 91.1 kN each.

VF-6Z

  • 2 x Pratt & Whitney JG99 [Main]:  Fusion plasma-air/reaction turbines. Max thrust, 149 kN each (specific impulse of 4780 sec)..
  • 4 x Turbo-Union ATF 410 [Auxiliary]:. Miniaturized fusion plasma-air/reaction mass intermix ramjets.  Two are mounted on the upper rear (jet mode), and two as VTOL thrusters on the lower fuselage.  Each engine is rated to 51.3 kN standard thrust, max overboost to 102.6 kN each.

 

alpha_lonely_soldier_boy.jpg (15119 bytes)STATISTICAL DATA:

SINGLE SEAT VERSIONS
HEIGHT:
8.75m  in soldier configuration.
5.72m in gerwalk configuration.
4.60m in fighter configuration.
WIDTH:
4.84m at shoulders in soldier and gerwalk configuration.
8.20m  with wings at maximum extension.
LENGTH:
5.25m in soldier configuration.
8.00m in gerwalk configuration.
10.25m in fighter configuration.
WEIGHT:
18,000 kg empty.
TWO SEAT VERSIONS
HEIGHT:
9.25m  in soldier configuration.
6.0m in gerwalk configuration.
4.60m in fighter configuration.
WIDTH:
4.84m at shoulders in soldier and gerwalk configuration.
8.20m  with wings at maximum extension.
LENGTH:
5.25m in soldier configuration.
8.5m in gerwalk configuration.
11.0m in fighter configuration.
DRY WEIGHT:
16,700 kg VF-6H,-6I,-6Z
16,850 kg VF-6A,-6B,-6C
17,050 kg VF-6K
17,150 kg VF-6S
17600 kg VF-6D
18000 kg VE-6A
18200 kg VE-6B
PHYSICAL STRENGTH:
Equal to a P.S. of 60
CARGO:
Small compartment behind pilot's seat for personal belongings in addition to the cyclone storage compartment
POWER PLANT:
VF-6A,-6B,-6C,-6D,-6K:   2 x RRL-2P Miniaturized Protoculture-cell energizer each providing a total 700 MW of power
VF-6H,-6I,-6Z,VE-6A:  2xRRL-3 miniaturized protoculture-cell energizers each providing a total of 800 MW of power. 
VF-6S,VE-6B: 2xRRX-3 miniaturized protoculture-cell energizers each providing a total of 870 MW of power. 
FUEL CAPACITY:
All:  16 standard canisters of Protoculture
Optional:  1 dedicated canister for each EP-13/EU-13 gun pod
VF-6C,-6D: 450 liters of D20 for reaction mass
VF-6Z: 500 liters of D20 for reaction mass
VF-6A,-6B,-6H,-6I,-6S: 1000 liters of D20 for reaction mass
VE-6A,-6B:  1100 liters of D20 for reaction mass
COMPATIBLE FAST PACKS:
NP-BP-22 FAST PACK Boosters
TRans-EArth Deployment (TREAD) Booster

WEAPON SYSTEMS:

  1. GU-13 THREE-BARRELED 35MM GUN POD: firing 2000 rounds per minute, 600 round capacity stored in the pod itself and in anon-detachable 'clip'.  This weapon was most common on the earlier models of the Alpha fighter from 2017 until it was replaced by the widespread use of the EP-13 in 2035
    • PRIMARY PURPOSE: Assault
    • SECONDARY PURPOSE: Anti-Mecha
    • RANGE: Armor Piercing Spin Stabilized Discarding Sabot Rounds (APSSDS) 5000 feet (1500 m), High Explosive Armor Piercing, Standard, and Tracer 4000 ft (1200m)
    • DAMAGE: APSSDS 3D6 short burst, 5D6 medium burst, 1D6*10 full melee burst.   HEAP 4D6 short burst, 1D6*10 medium burst, 2D6*10 full melee burst.  Tracer rounds reduce damage by 25%.  Standard 4D6 short burst, 1D4*10 medium burst, or 2D4*10 full melee burst
    • RATE OF FIRE: Single shots or bursts equal to the combined attacks of the pilot.
    • PAYLOAD: 40 short bursts, 20 medium, or 10 full melee.  Two additional clips are stored in the legs
    • NOTES:  APSSDS crits on 17,18,19,20.  HEAP crits on 19,20.   Tracers add +2 to strike.

     

  2. EP-13 THREE-BARRELED 80MM PARTICLE GUN POD: Can fire 170 rounds per minute in full automatic mode, also capable of firing all three barrels simultaneously in semiautomatic mode at approximately one shot per second.  This weapon fires 3.2 MJ pulses per barrel with its own dedicated protoculture cell and capacitor banks in the 'clip'.  This weapon, built into an external shell identical to that of the GU-13, was developed in 2032 by the REF, but did not see wide use until 2035.  By 2041, the EP-13 had almost completely replaced the GU-13 as the main cannon of the Alphas in the REF's inventory.
    • PRIMARY PURPOSE: Assault
    • SECONDARY PURPOSE: Anti-Mecha
    • RANGE: 1200 m
    • DAMAGE: 2D4 for each Single blast, 1D6*10 for each triple blast, 2D4*10 for each medium burst (up to six times per melee), or 4D4*10 for each full melee burst.
    • RATE OF FIRE: Single shots or bursts equal to the combined attacks of the pilot.
    • PAYLOAD: Conditionally unlimited.  The protoculture cell is estimated to have enough power for 3000 single shots, 1000 triple shots, 300 long bursts, or 100 full melee bursts.

     

  3. EU-13 DESTABLIZER: sub-nuclear particle beam gun with output of 15 MJ, can fire up to 30 times/minute.  Draws power from its own dedicated protoculture canister, but can be fired using the veritech's own power.  Particles have specific, disrupting effect on force fields, and will short out a low power field completely, while high power fields may temporarily and locally cease to function.
    • PRIMARY PURPOSE: Anti-force Field
    • SECONDARY PURPOSE: Anti-Mecha
    • RANGE: 4000 feet (1200 m)
    • DAMAGE: 1D6*10 for each single shot
    • RATE OF FIRE: Single shots equal to the combined attacks of the pilot up to eight times per melee.
    • PAYLOAD: Conditionally unlimited.  Each protoculture cell can power up to 100 shots.

     

  4. (Optional) GA-15 40MM REF GAUSS RIFLE:  See entry for GA-15
    • PRIMARY PURPOSE: Assault
    • SECONDARY PURPOSE: Anti-Mecha
    • RANGE: 5.0 km
    • DAMAGE: 2D4*10 for single shot
    • RATE OF FIRE: The GA-15 fires up to 60 rounds per minute. The pilot can fire as many single shots as his combined hand to hand attacks per melee
    • PAYLOAD: 50 rounds stored internally.
    • NOTES:  -4 to strike within 500m

     

    alpha_nose_lasers.jpg (38024 bytes)

  5. RRG MK9 NOSE LASERS: Like the original VF-1 the Alpha fighter has two nose lasers on either side of the pilot's compartment.  The nose lasers may only be fired in fighter mode
    • PRIMARY PURPOSE: Assault/Defense
    • SECONDARY PURPOSE: Anti-mecha
    • RANGE: 1500 m
    • DAMAGE: 1D4*10 for each single shot
    • RATE OF FIRE: Equal to the combine attacks of the pilot
    • PAYLOAD: Unlimited

     

  6. (All except VE-6A,VE-6B) MM-60 MULTI-MISSILE SYSTEM: The alpha fighter has 60 onboard hammerhead short range missiles. 
    • PRIMARY PURPOSE: Assault/Defense
    • SECONDARY PURPOSE: Anti-mecha
    • RANGE: Varies
    • DAMAGE: Varies
    • RATE OF FIRE: One at a time or in volleys of two, four, eight, sixteen, thirty, or all sixty eight
    • PAYLOAD:  8 in each shoulder, 10 in each forearms, 12 in each lower leg

     

  7. (VE-6A,VE-6B) MM-44 MULTI-MISSILE SYSTEM: The two electronic warfare versions of the VF-6 alpha have replaced the shoulder missiles with additional electronic equipment.  However, both the lower arm and leg missile launchers are retained for self defense for a total of 44 hammerhead short range missiles.  
    • PRIMARY PURPOSE: Assault/Defense
    • SECONDARY PURPOSE: Anti-mecha
    • RANGE: Varies
    • DAMAGE: Varies
    • RATE OF FIRE: One at a time or in volleys of two, four, eight, sixteen, thirty, or all sixty eight
    • PAYLOAD:  10 in each forearms and 12 in each lower leg

     

  8. (All except VE-6A,VE-6B) MM-16 MULTI-MISSILE SYSTEM: 16 hammerhead missiles can be stored in an optional launcher between the two arms in fighter mode.  Theses missiles must be fired before the alpha fighter can transform
    • PRIMARY PURPOSE: Assault/Defense
    • SECONDARY PURPOSE: Anti-mecha
    • RANGE: Varies
    • DAMAGE: Varies
    • RATE OF FIRE: One at a time or in volleys of two, four, eight, or all sixteen.
    • PAYLOAD: 16 short range missiles

     

    alpha_curtain_call2a.jpg (12413 bytes)

  9. (All except VE-6A,VE-6B) DDI-6 MEDIUM RANGE MISSILE SYSTEM: Six 260mm x 1.2m Diamondback medium range missiles can be stored under the intakes
    • PRIMARY PURPOSE: Assault/Defense
    • SECONDARY PURPOSE: Anti-mecha
    • RANGE: Varies
    • DAMAGE: Varies
    • RATE OF FIRE: One at a time or in volleys of two, three, four or all six
    • PAYLOAD:  3 in each intake for a total of 6
    • NOTE:  GM's may allow players to use any standard Palladium medium range missile instead of Diamondback missiles.

     

    alpha_head_launchers.jpg (16815 bytes)

  10. (VF-6H,-6I,-6Z) 4 x GRL-4 MINI-MISSILE LAUNCHERS:  Two missile launchers are mounted on either side of the head (total of four launchers).  Each launcher holds up to four 76mm x 180mm Tarantula LLLTV-and radar-guided missiles for a total of sixteen.  Each tube can fire all of their missiles in one volley.  The Tarantula missiles use thermite warheads and have a range of 1.1 km.  These missiles are available only in battloid (in fighter and guardian the launchers are covered up in the main body) and were used for close in defense against incoming Invid scouts and shock troopers, although their effectiveness was questionable. 
    • PRIMARY PURPOSE: Assault/Defense
    • SECONDARY PURPOSE: Anti-mecha
    • RANGE: 1.1 km
    • DAMAGE: 3D6 MDC.
    • RATE OF FIRE: One at a time or in volleys of 2, 3 or 4 per launcher
    • PAYLOAD:  Four missiles per launcher for a total of 16

     

  11. BODY/WING HARD POINTS: Two fixed hard points are mounted on each wing.  Each hard point can carry a missiles, fuel tanks (for spaceborne operations), sensor or jamming pods (normally associated with VE-6A or -6B models).  Each hard point can carry up to 15 short range missiles, 5 medium range missiles or 2 long range missiles or jamming.

     

    alpha_eulogy2.jpg (9559 bytes)

  12. HAND TO HAND COMBAT: If necessary, the Alpha can engage in melee combat rather than use a weapon. The VF-6  is extremely agile and can execute most typical hand to hand combat moves, such as punches, jump kicks, leap attacks, rolling with impacts, etc.

    DAMAGE:  

    • Punch in Battloid:  3D6
    • Punch in Guardian:  3D4
    • Kick: 3D6
    • Leap Kick: 6D6
    • Body Flip/Throw: 3D6
    • Body Block/Tackle: 3D6
    • Stomp: 3D4. (only effective against small objects)
       

     

STANDARD EQUIPMENT FOR THE VF-6:

  • alpha_curtain_call1a.jpg (16279 bytes)ACTIVE SENSOR JAMMER WESTINGHOUSE ALQ-250(V): internal ECM providing broadband protection.  Estimated system effective radiative power 50 dBW.
  • AUTO-PILOT: The VF-6 is equipped with a computerized auto-pilot, allowing the pilot to relax or even sleep during long voyages. The auto- pilot can be programmed with a single destination or a complex flight plan involving multiple speeds, directions, and destinations. The onboard computer will alert the pilot when the fighter is near its destination, and can also be set to automatically signal when sensors detect objects near the mecha. The auto-pilot was designed with long intra-system space journeys in mind.
  • (VF-6A,-6B,-6C,-6D,-6K,VE-6A) CHAFF AND FLARE DISPENSERS AN/ALE-50: 24 chaff and 24 flares are stored in each of the lower legs
  • (VF-6H,-6I,-6Z,-6S,VE-6B) CHAFF AND FLARE DISPENSERS AN/ALE-55: 30 chaff and 30 flares are stored in each of the lower legs
  • (VF-6A,-6B,-6C,-6D,-6K) COMBAT COMPUTER IBM-200: The combat computer tracks and identifies specific enemy targets, and has a database of over 1,000 images stored in memory. The computer can identify and track up to 100 targets simultaneously. 
  •  (VF-6H,-6I,-6Z,-6S)COMBAT COMPUTER IBM-210: The combat computer tracks and identifies specific enemy targets, and has a database of over 10,000 images stored in memory. The computer can identify and track up to 250 targets simultaneously
  • EXTERNAL AUDIO PICKUP: Range: 300 ft (91.5 m). A sound amplification system that can pick up normal conversation up to 300 feet away.
  • INFRA-RED WARNING RECEIVER OLDELFT (IRWR):    Providing rear aspect protection from IR guided missiles
  • HEAT AND RADIATION SHIELDS: Special shielding prevents the penetration of life threatening head and radiation. A radiation detection and alarm system are linked with the shields and will sound an alarm if there is a rupture in the shields and what the levels of radiation are.
  • HOMING SIGNAL: The escape pod of the  VF-6  is equipped with a homing device that enables rescue teams to locate a disabled craft or ejected life pod. The range of the signal is 400 miles (640 km). Most REF ships and veritechs can locate and track a homing signal, and the onboard computers will automatically notify their pilots if such a signal is detected.
  • LASER TARGETING SYSTEM: Range: 100 miles (160 km). Used for increased accuracy in the striking of enemy targets and is partly responsible for the mecha's strike bonus.
  • LOUDSPEAKER: A loudspeaker system is built into the craft, which can be used to amplify the pilot's voice up to 90 decibels.
  • OPTICS (INFRARED): Range: 2000 feet (610 m). This optical system projects a beam of infrared light that is invisible to the normal eye, but detectable by the mecha's sensors. The system allows the pilot to detect hidden/concealed objects by their IR reflectiveness. The beam will be visible to anyone with IR sensitive optics, however.
  • OPTICS (NIGHTVISION): Range: 2000 feet (610 m). A passive light image intensifier that emits no light of its own, but relies on ambient light which is electronically amplified to produce a visible picture.
  • OPTICS (THERMAL IMAGER): Range: 2000 feet (610 m). A passive optical heat sensor that detects infrared radiation projected by warm objects and converts that data into a false-color visible image. The system enables the pilot to see in the dark, in shadows, and through smoke, and also adds a +10% bonus to pilots using a tracking skill.
  • (VF-6A,-6B,-6C,-6D,-6K)  RADAR AN/APG-90: X-band pulse Doppler radar.  Detection range against 0 dBsm target 140 km.  System consists of a single electronically-scanned antenna mounted in the nose. 
  • (VF-6H,-6I,-6Z) RADAR AN/APG-95: X-band pulse Doppler radar.  Detection range against 0 dBsm target 200 km.  System consists of a single electronically-scanned antenna mounted in the nose. 
  • RADIO/VIDEO COMMUNICATION: Long range, directional communications system with satellite relay capabilities. Range: 600 miles (960 km) or can be boosted indefinitely via satellite relay.
  • (VF-6A,-6B,-6C,-6D,-6K,VE-6A) RADAR WARNING RECEIVER AN/ALR-80 (RWR):  Providing all aspect broadband protection from RF guided missiles. 
  • (VF-6H,-6I,-6Z,-6S,VE-6B) RADAR WARNING RECEIVER AN/ALR-80 (RWR):  Providing all aspect broadband protection from RF guided missiles. 
  • SELF-DESTRUCT: To prevent capture of an advance variable fighter by the enemy, the pilot can activate the  VF-6 self-destruct system, which will cause the fighter to explode after a delay of up to 60 minutes (time is set by the pilot). The explosive damage is contained within a 20 foot (6 m) area and inflicts 1D6x10 M.D. to everything within the radius of the explosion. All internal systems are obliterated. The escape pod will be automatically ejected prior to the explosion unless the pilot overrides the ejection sequence.
  • SMOKE DISPENSERS:  Enough smoke is stored for 30 second of continuous coverage.  After, 2040 smoke was formulated to cover protoculture emissions, hence providing temporary protection for the alpha fighter
  • STANDARD SURVIVAL KIT: All REF veritechs come equipped with a portable survival kit. Inside the small reinforced box is a medium-sized flashlight, two hand flares, one rocket flare, a compass, infrared distancing binoculars, a small mirror, a pocket knife, dehydrated and concentrated food (can be stretched into a five day supply for one person) and basic first aid items (aspirin, bandages, disinfectants, etc.)
  • TACTICAL LIFE SUPPORT SYSTEM: The VF-6 cockpit is pressurized, and also provides additional air feeds to the pilot's flight suit that provides him with pressurized breathing. The REF flight suit also contains an upper and lower g-suit that promotes blood circulation even during high-g turns, thus decreasing the possibility of pilot's blacking out in combat.
     

STANDARD EQUIPMENT FOR VE-6A

  • RADAR: AM/AP-110 X-band pulse Doppler radar.  Detection range against 0 dBsm target 220 km.  System consists of two electronically-scanned conformal antenna on either side of the nose wheel bay.  AP-110 has 30 separate modes including the capability of operating as a synthetic aperture radar which allows the system to paint a picture of ground based targets to aid in targeting and thus enhancing weapon accuracy. 
  • RADAR JAMMER AIL ALQ-100:  On board self-protection jammer providing broadband protection.  Estimated system effective radiative power 80 dBW.  
  • COMMUNICATION JAMMER HUGHES USQ-150:   Designed to detect, analyze, monitor, and/or jam voice and data link signals powered by onboard protoculture generators

STANDARD EQUIPMENT for VE-6B

  • RADAR AM/AP-115:  X-band pulse Doppler radar.  Detection range against 0 dBsm target 260 km.  System consists of two electronically-scanned conformal antenna on either side of the nose wheel bay.  AP-115 has 30 separate modes including the capability of operating as a synthetic aperture radar which allows the system to paint a picture of ground based targets to aid in targeting and thus enhancing weapon accuracy. 
  • RADAR JAMMER AIL ALQ-105:  On board self-protection jammer providing broadband protection.  Estimated system effective radiative power 90 dBW.  
  • COMMUNICATION JAMMER HUGHES USQ-150:   Designed to detect, analyze, monitor, and/or jam voice and data link signals powered by onboard protoculture generators

STANDARD EQUIPMENT FOR THE VAF-6S:

  • RADAR AN/APG-95C:  X-band pulse Doppler radar.  Detection radar against 0 dBsm target 140 km.  System consists of six conformal antenna on the nose, body, wings, and tails, thereby further reducing the passive radar cross section.
  • RRG MK2 SHADOW: four-dimensional distortion field generator (downshifts and dampens protoculture radiation) emitting only weakly in these wavebands.   NOTE: . Once the mecha has lost half of its main body MDC, there is a 50% chance that the stealth system will fail every time the main body of the craft is hit. Once the stealth system has failed, it will not work again until repaired at a RDF base.
  • RRG MK4 EM-ABSORBING SKIN COVER: strongly absorbing EM radiation from radio through ultra-violet wavelengths, and emitting only weakly in these bandwidths

shadowfighter.gif (17468 bytes)

VF-6S "Shadow Fighter"


alpha_eulogy1.jpg (17106 bytes)COMBAT BONUSES FOR VF-6A,-6B,-6C,-6D,-6K, VE-6A FIGHTER TRAINING:

  • 3 attacks per melee (plus those of the pilot).
  • Add one additional action/attack at levels six and eleven.
  • +2 to strike
  • +2 to parry
  • +3 to dodge in solder and guardian, +5 in jet mode.
  • +3 to roll with a punch or fall with an impact, reducing damage by half.
  • Critical strike same as pilot's hand-to-hand.
  • Notes:  -6C because of the ventral vertical stabilizer on the head gives +3% on piloting skill checks in atmosphere and +3% on read sensory instruments from advanced stereoscopic imaging.

 

COMBAT BONUSES FOR VF-6H,-6I,-6Z,VE-6B FIGHTER TRAINING:

  • 4 attacks per melee (plus those of the pilot).
  • Add one additional action/attack at levels five and ten.
  • +1 on initiative
  • +3 to strike
  • +3 to parry
  • +3 to dodge in solder and guardian, +5 in jet mode.
  • +3 to roll with a punch or fall with an impact, reducing damage by half.
  • Critical strike same as pilot's hand-to-hand.
  • Notes:  -6Z because of the ventral vertical stabilizer on the head gives +5% on piloting skill checks in atmosphere and +5% on read sensory instruments from advanced stereoscopic imaging.

 

COMBAT BONUSES FOR VF-6S FIGHTER TRAINING:

  • 4 attacks per melee (plus those of the pilot).
  • Add one additional action/attack at levels five and ten.
  • +4 on initiative
  • +3 to strike
  • +3 to parry
  • +3 to dodge in solder and guardian, +5 in jet mode.
  • +3 to roll with a punch or fall with an impact, reducing damage by half.
  • Critical strike same as pilot's hand-to-hand.

Random Hit Locations

When there is an equal chance of hitting both sides from 1D6

  • 1-3 hits the right side
  • 4-6 hits the left

When there is a preferred side, roll 1D10

  • 1-8 hits the preferred side
  • 9-10 hits the opposite side

 

Alpha Fighter

FRONT

BACK

SIDES

TOP

BOTTOM

Head (Main Body) 01-03 - 01-02 - 01-04
Sensor Head (Main Body) - - - - -
Hands (Forearms) - 01-03 - - -
Forearms (Shoulders) 04-09 04-30 03-20 01-20 -
Shoulders (Main Body) 10-35 31-35 21-35 21-30 -
Upper Legs (Main Body) 36-45 36-40 36-45 - 05-14
Lower Legs (Upper Legs) 46-50 41-60 46-60 - 15-34
Wings (Main Body) 51-55 61-65 61-65 31-55 35-59
Tail (Main Body) 56-60 66-70 66-75 56-59 -
Main Body 61-70 71-85 76-80 60-75 60-75
Pilot's Compartment 71-95 86-95 81-95 76-00 76-95
Gun Pod (Hands) 96-00 96-00 96-00 - 96-00

 

Alpha Guardian

FRONT

BACK

SIDES

TOP

BOTTOM

Head (Main Body) 01 01-03 01-03 - 01-05
Sensor Head (Main Body) 02-06 04-09 04-09 01-07 -
Hands (Forearms) 07-10 - 10-13 08-09 06-09
Forearms (Shoulders) 11-19 10-25 14-30 10-19 10-25
Shoulders (Main Body) 20-26 26-35 31-40 20-29 26-35
Upper Legs (Main Body) 27-35 36-45 41-45 30-34 36-40
Lower Legs (Upper Legs) 36-50 46-65 46-60 35-38 41-65
Wings (Main Body) 51-55 66-70 61-70 39-40 66-69
Tail (Main Body) - - - - -
Main Body 56-75 71-89 71-75 41-70 70-79
Pilot's Compartment 76-95 90-95 76-95 71-95 80-95
Gun Pod (Hands) 96-00 96-00 96-00 96-00 96-00

 

Alpha Battloid

FRONT

BACK

SIDES

TOP

BOTTOM

Head (Main Body) 01-04 01-04 01-04 01-14 -
Sensor Head (Main Body) 05-08 05-08 05-08 15-25 -
Hands (Forearms) 09-13 09-13 09-11 26-30 01-05
Forearms (Shoulders) 14-24 14-24 12-27 31-39 06-20
Shoulders (Main Body) 25-32 25-32 28-40 40-49 21-23
Upper Legs (Main Body) 33-40 33-40 41-45 - 24-27
Lower Legs (Upper Legs) 41-64 41-64 46-65 50-54 28-65
Wings (Main Body) - 65-75 66-67 55-57 66-69
Tail (Main Body) - - - - -
Main Body 65-92 76-85 68-83 58-91 70-84
Pilot's Compartment 93-94 86-96 84-94 92-95 85-91
Gun Pod (Hands) 95-00 97-00 95-00 96-00 92-00